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WIN A VALVE PORTAL APERTURE SCIENCE HANDHELD DEVICE @ Play.com @ Facebook

Product: A VALVE PORTAL APERTURE SCIENCE HANDHELD DEVICE

Period: Once

Availability: Both

On the second day of Christmas, my true love won for me, a Portal Aperture Science Handheld Device!
The 2nd edition of the Co-Op ASHPD is Atlas' weapon of choice, featuring blue and violet coloured LEDs. Like the original ASPHD and P-body's, Atlas' device is a 1:1 scale replica that measures 30" in length, features a replica shell with blue racing stripes, and includes sound effects pulled directly from the game.
Requires 3 "C" Batteries, not included. Closed Box packaging. Limited edition of 5000 units.

Enter your details to enter.

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Come back tomorrow for another 12 Days of Christmas competition!

Rules: Open to UK, CI, IoM, and ROI residents aged 18 years and over, excluding employees of the Promoter, their families, agents and any other person directly connected with this promotion.
To enter, complete your name, email address and phone number, and submit your entry.
Entries must be submitted between 09.01am on 26/12/2012 and 11.59pm on 05/01/2013. Entries received after this date or received by any other means (eg in the post) will not be accepted.
Only one entry per person. Entries via agents/third parties or by using multiple email addresses or Facebook accounts are not permitted.
There is one prize consisting of: a Sony Valve Portal Prop Replica "Aperture Science Handheld Portal Device" Atlas version.
The prize winner will be the first name selected at random on 07/01/2013 from all valid entries.
The prize winner will be notified by e-mail or telephone within 24 hours of the draw. If the prize winner does not respond to this notification within 5 working days, the Promoter reserves the right to select an alternative prize winner at random from all remaining valid entries, with the originally selected winner forfeiting their right to the prize. The result of the draw is final and no correspondence will be entered into, except with the winner.
The prize is as stated, is non-transferable and there is no cash alternative. The Promoter reserves the right to award an alternative prize of equal or greater value, should the advertised prize become unavailable for any reason.
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Source: http://www.hotukdeals.com/competitions/win-a-valve-portal-aperture-science-handheld-device-play-com-facebook-1423976

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Mad Lust Envy's Headphone Gaming Guide: (Updated: 12/30/12 ...

Let me make this clear as day. This quick guide is for Headphone gaming WITH virtual surround (I personally use Dolby Headphone). NOT stereo, so those looking at this guide as a headphone guide for stereo gaming will be wasting their time looking here. I ONLY play with Dolby Headphone virtual surround, so I CAN'T and WON'T make suggestions to those who wanna play in plain stereo. That is all.

The Nameless Guide To PC Gaming: For PC Gaming Audio advice, I highly recommend you guys read this guide, which is written by NamelessPFG, and specializes in the PC related side of gaming audio, which I am 100% not knowledgeable of. I'd consider it a great extension to my own guide for those who aren't console gamers.



Last Update: 12/30/2012

Astro A50 (*wireless headset*) added, and all headphone scores revised (to reflect newer rating system)

12/24/2012

-External amp section added after the Virtual Surround Devices section. Fiio E9K, Objective O2, and Schiit Magni listings added

12/21/2012

-Skullcandy SLYR added

12/20/2012

-Edited first post for easy browsing

11/12/2012

-Sennheiser HD650 added



I found the video to demo Dolby headphone. EVERYONE can hear this, so try it! If you can't hear the surround cues at the time stamps I mention, then Dolby Headphone may not be for you, or your headphones don't pair up well with it.

NOTE: At 1:08, this is pretty much how Dolby headphone sounds on the Mixamp. The 5.1 DH: On section at 0:54 sounds like a weaker version, which honestly doesn't sound like the Mixamp's DH, but it still showcases positional cues. Now, if you didn't believe in DH before, you probably will now. Remember: At 1:08-2:00 is pretty much how the Mixamp sounds.



Mad Lust Envy aka. Shin CZ's Gaming Headphone/Headset Guide


Intro on how I came to start this guide and why. (Click to show)Before I start, let me get a few things out of the way. Everything I say is PURELY personal opinion. If you don't like it, well... tough. I'm not a professional. I have clearly stated that is is all my opinion, so don't get butthurt about anything I write. Okay, now moving on.

Hello everyone. I wanna make an introduction on my journey into headphone gaming, and pretty much headphones in general. I myself actually got into this audiophile hobby BECAUSE I fell in love with the sound of the AD700 when I paired it up with my Mixamp. I first started this journey when I looked for a discrete solution for gaming during the night time, where my home theater at the time (Pioneer HTS-G1) was just too much for my roomates and neighbors. Being someone who reads up on the things he buys before making purchases, I read up about how good the A40+Mixamp combo was, and that it would be all I would ever need. It was $250, which was extremely expensive for me at the time (at least I thought such a thing was too expensive back then). I caved in and went for it, as long as it delivered as promised.

Once I got it, I have to say that I was somewhat underwhelmed. I was expecting something that mimicked my surround sound. I wasn't feeling dolby headphone in the least. I was so underwhelmed that I barely used it, and decided to just play my games really quietly, which to me hurt, as I like to be immersed, and concentrate quite a bit when I game online. Fast forward to a few months later, where I decided to give it another try. Much to my dismay, my practically brand new A40s (very rarely touched back when I did use it) had lost the right side audio. I was so peeved that I didn't bother contacting Astro. I tossed them... just like that.

So there I was back again, with a seemingly useless Mixamp, and no headset. I went back online and read up on ACTUAL headphones that worked very well with gaming and the Mixamp in general. I, like many of you, heard how grand the AD700s were especially for games like Call of Duty 4, which was my favorite game back in the days I got into this hobby. So what the hell, I went for it. When I got it, I was somewhat turned off by the color, and they didn't exactly sit well on my head. It was slippery as hell, and it just sorta pissed me off. I then did the rubberband mod and then felt it was good enough to try.

I then hooked them up to the Mixamp, and fired up Call of Duty 4... let's just say... my mind was BLOWN. I couldn't believe what I was hearing. I was hearing EVERYTHING. Sounds were coming from all around me. I could hear exactly where people were around me. A pin drop was easily distinguishable for me. I did notice the distinct lack of bass, but for this game, I couldn't care less. I felt like I had an unfair advantage against those who DIDN'T wear a headset. Bass was the last thing on my mind. My speakers sounded like pure crap next to this ridiculous soundfield I was suddenly enveloped in. Dolby Headphone and Headphones in general showed me what a miraculous combo they could be, and I told myself I would never seriously game without either of them ever again. I had converted. This was just but the first step into this disease called upgraditis.

Since then, I have somewhat gone through literally COUNTLESS of headphones, both for gaming, and for music/movies. I knew I'd have to own at least two pairs: One for direct hardcore gaming, where bass was on the lighter side so I could focus on the more important sounds like a grenade pin being released, footsteps, or claymores being placed. The other would be for more, non-competitive gaming where I could enjoy what audio as a whole has to offer. I wanted a nice boost in bass, to feel the explosions. Something to directly contrast the sound of the AD700 but still work well with the Mixamp. I was also a budget headphone hunter. I loved what cheap headphones had to offer: bang for the buck. So I have bought my share of garbage, and gems.

Enough of that, I'm now going to attempt to remember ALL the headphones I have bought and used since the beginning of my journey. One criteria HAD to be met at first: The headphones would have to work well with Dolby Headphone, or they were gonna be returned or sold. It was that simple to me.

Okay, I'm gonna list my share of WORTHY headphones, especially for gaming. By worthy, I mean worthy of being discussed (some may be added to let you know they are NO GOOD for gaming with DH). This list doesn't include headphones I bought/used that were never intended to be used for gaming (for example, my HAS700, ES7, ESW9, though I did try them with meh results, obviously). I couldn't begin to remember them all anyway. Also rating them based on how good they are for 'fun' gaming (anything not taken too seriously, where sound accuracy isn't a huge concern), and competitive gaming (where sound is incredibly important, specifically positional accuracy and ability to pick up the finer details). The scores aren't scientific. It's just MY opinion on how they score from a scale of 1-10 by their own merits, and not how they compare to other scores whether higher or lower, so don't whine about scores, lol.



INDEX, RATINGS, MY TOP CHOICES
Use this for quick searching (highlight/copy what you're looking for, Ctrl+F, then paste)

Lists (Click to show)



HEADPHONES

D: $0-$50

Koss KSC35
Koss KSC75
Koss UR40
Philips SHP2500
Sennheiser HD201
Steelseries Siberia V1 (*headset*)
Turtle Beach Z2 (*headset*)

C: $50-$150

Audio-Technica AD700
Audio-Technica M50
Creative Aurvana Live! (aka "CAL")
HiFiMAN RE0 (IEM)
Sennheiser HD280 Pro
Skullcandy SLYR (*headset*)
Sony XB700
Tritton AX720 (*headset*)
Turtle Beach PX21 (*headset*)

B: $150-$300

AKG K701 (K702)
AKG Q701
Astro A50 (*wireless headset*)
Beyerdynamic DT770 (Premium)
Beyerdynamic DT770 (Pro 80 ohm)
Beyerdynamic DT880 (Premium)
Beyerdynamic DT990 (Premium)
Sennheiser HD598
Sennheiser PC360 (*headset*)
Tritton AX Pro (true 5.1 *headset*)

A: $300+

Denon D7000
HiFiMAN HE-4
HiFiMAN HE-400
Sennheiser HD650
Ultrasone Pro 2900
Ultrasone Pro 900

Virtual Surround Devices

Astro Mixamp Pro
Astro Mixamp 5.8
Beyerdynamic Headzone (Base only)
Creative Sound Blaster Recon3D USB
Tritton AX 720
Turtle Beach DSS (old version)
Victor SU-DH1

External Amps

Fiio E9K (aka E09K)
Objective O2
Schiit Magni

How to get Dolby Digital signals from DTS only Blu-Rays off your PS3

External Microphones

AntLion ModMic
DX Mini Clip-on Microphone (aka DealExtreme Mini Clip-on mic)
Labtec LVA7330

Final Notes



Ratings

10: Near Perfection
9: Amazing
8. Great
7: Good
6: Decent
5: Mediocre
0-4: Bad to worthless



MY TOP CHOICES (for quick reference)

Competitive:

K701
Q701
HD598
PC360
AD700
Pro 2900
DT990
D7000
HE-400

Fun:

D7000
DT990
Pro 900
HE-400
DT990 Pro 250ohm
HE-4
HD650
Creative Aurvana Live
DT770 Pro 80
DT880
Pro 2900
SLYR

All-rounders (for both uses):

D7000
HE-400
Q701
DT990
HE-4
Pro 900
Pro 2900
HD650
DT880
PC360
Creative Aurvana Live
KSC35
KSC75

Special notes: All-rounders are based on how worthwhile they are in that they perform well enough for all uses. So this list is somewhat separated from the individual fun/competitive lists. If the headphones are on there, it's because I feel they are great choices for ALL uses, even if they may not necessarily excel in either category alone. The Q701 I would still say is the best headphone for both competitive and fun, so if you were only getting one headphone, the Q701 would be pretty damn hard to beat. As for the DT880, they didn't make the list for competitive because of how they just don't do rear positioning well as mentioned time and time again. If you can get over that glaring issue, they would be damn good for competitive. Also, although the DT770 Pro 80 has an amazing sense of virtual sound placement, the bass is just too much to take them seriously for competitive gaming. The Pro 2900 is a headphone I can recommend for all purposes, though not at the price range. The HE-400 is a fantastic all rounder, but only when you give it sufficient power. Using the Mixamp alone closes in the soundstage depth, and makes it positioning inferior to when it's properly amped.



HEADPHONES



Tier D: $0-50



Koss KSC35 (*clip-on*)

Sells for $45.
Review (Click to show)

Okay, the more mature Koss clip-on that was discontinued and then brought back (only on the Koss website), for a pretty hefty $45. I'd say it's hefty because it honestly should cost just slightly above the KSC75 range, not 3x as much. They sound very similar to the KSC75. However, they are fuller sounding, with fuller bass approaching full-sized type bass, and the mids/vocals are very rich and forward. Treble is also quite neutral for me, not being too smooth, and not too sparkly. I actually am quite fond of their treble. The KSC75's treble is harsher, grainier, and more fatiguing. The mids on the KSC75 are slightly laid back, while the KSC35 presents them up front and more fleshed out. In all honesty, you can say the difference between the KSC75 and KSC35 is like the difference between the K701 and Q701. One is brighter, drier, and thinner sounding, while the other is more natural, and fleshed out.

How do they perform for gaming? Obviously, this is what you'd guys wanna know, and fortunately, they are pretty good performers, just the way the KSC75 is, but just a tad bit better. I played Black Ops for several hours today, and Dolby Headphone truly worked well together with the KSC35. There were sounds that would make me think were outside of the game. Soundstage with DH isn't huge, just like the KSC75, but it's not small either. It felt natural. Directional cues were quite easy to identify, so no complaints. All in all, it's a solid sounding headphone, that does work very well for gaming. Bass was strong but quick due to the open nature of the headphones, but slower than the KSC75. Based on sound alone, I'd say the KSC35 is a headphone you could use for hours without fatigue. Kind of like a smaller, more bassy PC360. Nice tonal balance that I don't think anyone would dislike.

My biggest complaint is the price. I'd put them at $25 at it's highest point. $20 would be perfect. For $45, I don't think I can recommend them since the KSC75 can be found for $15, are are just slightly inferior. However, if money is no object, and you want a great clip-on, the KSC35 is definitely worth the upgrade from the KSC75, and the difference between them with their respective stock clips is significant enough to warrant purchase.

Comfort-wise: compared to the KSC75, the KSC35 is quite noticeably lacking in comfort. The KSC75 has those very comfortable rubberized clips, that once you get used to, it's as if they weren't there. The KSC35 has some hard, slightly sharp plastic clips, that will never truly disappear off your head. At times, they can get bothersome, but with time, they're fine for several hours use.

Now, if you use the KSC75 clips on the KSC35 for comfort, you will lose a bit of SQ, and it will put them very close to KSC75 sound, with just a very slight hint of warmth (literally 90% alike). I'd say that it's worth the minor discomfort to use the stock plastic clips as it boosts SQ maybe 25% better than the KSC75, IMHO.


Fun: 7.5/10 (Very Good)

Competitive: 7/10 (Good)

Comfort: 7.5/10 (Very Good)



Koss KSC75 (*clip-on*)

Sells for $13-$20. Review (Click to show)

It belongs here. Most of you already know what a bang for the buck these are, and I'm more than happy to say that they are pretty good gaming headphones. Directionality is accurate, detail is fantastic for their price, and treble is sparkly and energetic. The bass is also no slouch, assuming you are in a decently quiet atmosphere. The KSC75 is very picky about what is around you, so the quieter the place you're in is, the better they perform. If you want to game on a budget, these should be not be taken lightly. I use them when I wanna relax and lay back, since I don't ever have to worry about them sliding off or out of position. They stay in place no matter what. I love them so much. You couldn't get me to give mine up unless it's for another pair. You get a lot of performance for the price, and everyone should pick some up.

edit (6/2/2012): Just want to add that the way to present sound is considerably different from full-sized headphones. They are like a bridge between IEM and Full-sized cans, in which they don't have a FULL sound that envelopes you the way full-size cans do, but they project farther out than IEMs.


Fun: 7/10 (Good)

Competitive: 7/10 (Good)

Comfort: 9.5/10 (Amazing. After initially getting used to clips, they are just amazing)



Koss UR40

Sells for $25-30.
Review (Click to show)

Tried two of these... both were so ridiculously bloated and congested in bass, and everything sounded like pure muffled nonsense. Hated EVERYTHING about them. Of course the HD650 fans actually like this thing, so I'll chalk it up to me hating that ridiculously warm/smooth sound. Still, I felt the bass was ridiculously out of proportion, more so than heavy hitters like the XB700. It was giving me headaches. I'm not gonna mod anything. If it doesn't work for me as is, then I'll look elsewhere. They may use the same drivers as the KSC75, but they sound nothing alike. We all should know by know how different a driver sounds depending on housing and other factors.

Comfort-wise: Personally, I couldn't get them to sit right on my head, as they were too short. The net style headband didn't do anything for me either. This one is for small heads.


Fun: 4/10 (Bad. Give you an extra point for the obsecene bass... if that's a good thing...)

Competitive: 4/10 (Bad)

Comfort: 4/10 (Bad)



Philips SHP2500

Sold for $20 (discontinued?). Review (Click to show)

Very comfortable, and has a surprising decent sized soundstage for gaming. Not bad AT ALL for gaming with Dolby Headphone. Won't top the KSC75, but if you need isolation when gaming for the least amount of cash, this is a fine choice.

Comfort-wise, they are pretty comfortable, the only issue that even with their velour padding, they quite hot due to a very good seal. No air escapes = sweat galore.


Fun: 6/10 (Decent)

Competitive: 6/10 (Decent)

Comfort: 7/10 (Good)



Sennheiser HD201

Sells for $20.
Review (Click to show)

Another budget performer. Very well balanced sound signature. Closed headphone with a sense of depth and width. Not terribly exciting, but for $20, these are a pretty good alternative to the Philips SHP2500 when it comes to budget closed cans. Id still say the Philips SHP250 performs a little better with Dolby Headphone and is more comfortable. Still, if comfort isn't a priority, these are very. very good for the price.

Comfort-wise, it's not very comfortable. The pleather is cheap and plasticky, and the seal causes discomfort quite quickly. Like bad pressure to the head. Not as bad as the HD280 pro though.


Fun: 6/10 (Decent)

Competitive: 6/10 (Decent)

Comfort: 4/10 (Bad)



Steelseries Siberia V1 (*headset*)

Sells for around $35-50 (discontinued).
Review (Click to show)

The sound... hmm... a bit on the veiled side. To be honest, they sounded better with music than they did with gaming. It wasn't even impressive with Dolby Headphone. I wouldn't look at these twice. The Siberia V2 is known to be pretty good, but sadly, I didn't get those because she didn't want pleather pads, so opted for the inferior version with tiny velours and smaller drivers.

Comfort-wise... quite possibly the most comfortable headphones I have ever worn. Seriously. The self adjusting headband is just AWESOME. Very light, and very open, so your ears breathe quite a bit. Looks like a budget Sony MDR-F1. The only area they lack in comfort-wise is that the pads are a bit too small to give them a perfect score.


Fun: 5/10 (Mediocre)

Competitive: 5/10 (Mediocre)

Comfort: 9.5/10 (Amazing)



Turtle Beach Z2 (*headset*)

Sells for around $50.
Review (Click to show)

These come with 50mm drivers, has no inline amp, and is cheaper than the PX21. These MUST be good! Okay, so when I opened the package and attempted to adjust it... the right cup snapped off. Seriously. Just snapped. That goes to show you the kind of quality to expect. I couldn't even test the sound quality properly. Not to be unfair, I asked for a replacement on Amazon, which was shipped to me within 2 days. Knowing the durability issues, I took RIDICULOUSLY special care on not snapping one of the cups off when adjusting them on my head.

The sound: Hmm... not good. Really. it's weak. Now I will tell you why I think that is: the pads. It uses neoprene pads that don't isolate, and don't form any sort of seal. I'd think that some pads that seal properly would probably make the Z2 sound a little better. I'm not a fan of the neoprene pads. They lose the isolation of pleather, and the comfort of velour. Really, no reason why I think neoprene should be used.

If you really want me to tell you how it worked with Dolby Headphone, well... not even remotely good. Lack of soundstage and positional accuracy. Actually, I think it's the very worst I have ever used with Dolby Headphone.

Comfort-wise, don't remember, but as with the PX21, the neoprene pads weren't great.


Fun: 3/10 (Really Bad)

Competitive: 3/10 (Really Bad)

Comfort: N/A



Tier C: $50-150



Audio-Technica AD700

Sells for around $100 (more or less).
Review (Click to show)

Spectacular for FPS games. Great detail in the mids and energetic treble. Soundstage is the biggest of any headphone I have heard in Dolby Headphone mode (including the K701). Everything sounds just so crystal clear and sparkly. Directional accuracy is just bloody fantastic (2nd only to the DT770 Pro 80s for me). If you want a headphone that just murders practically everything else for FPS games, the AD700s is that headphone. They are really bass light. That is their biggest issue. Bass is so light, it sounds like a tin can attempting to sound like a subwoofer. Just no bass, lol. So for immersive, non-competitive gaming, these aren't going to impress. The treble can also be quite grating and harsh. They also sound somewhat artificial, so don't expect accurate and realistic sounds coming from this headphone.

Comfort-wise, the pads are super comfortable, but the cans are way too loose for some people, and your ears may touch the drivers which a shock prone person like me couldn't handle anymore.

Fun: 6/10 (Decent. The soundstage is it's own brand of fun, but soundstage and clarity aside, they're not going to wow you.)

Competitive: 10/10 (Basically Perfect. It ditches warmth, bass, and musicality for sheer performance and detail-whoring.)

Comfort: 4/10 (Bad. Awesome pads, terrible headband design, drivers press against ears, and slippery fit. The comfort on the AD700 is love it or hate it.)



Audio-Technica M50

Update: I feel that because the M50s are one of my fave headphones, they deserve a bit more in the listing.

Sells for $120 (more or less).
Review (Click to show)

Bass: The M50's bass is emphasized, but not by a lot. It's well balanced, slightly favoring bass over mids. The bass can go pretty low, and has a good thump to it, without it being flabby. Bassheads won't appreciate the quantity, however, the M50s can handle bass boosting like a champ.

Mids: The mids are ever so slightly recessed due to slightly more prominent bass and treble. However, the mids aren't THAT recessed, and is well in line with the rest of the sound.

Treble: the treble is emphasized, energetic, and sparkly, They can get harsh, but it's nothing too worrisome, compared to other headphones on the list. The M50's treble gives you a crisp sound overall.

Comfort-wise, the M50 is the most comfortable pleather-padded headphone I have ever owned. You have to do the stretch mod, but once that is done, they are just godly in comfort.

edit: HERE is my thread with how to do the stretch mod.

As far as isolation goes, the M50's do extremely well keeping sounds from leaking out, and a great job isolating from the outside.

Gaming: the M50s don't do very well with Dolby headphone. Their issue is their soundstage, which sound congested and doesn't give you a big enough virtual space to let Dolby headphone work it's magic. I feel that even the Hifiman RE0s (the IEMs) do it better. I'd say if you want a good headphone for plain stereo gaming (like say with a Vita, DS, phones, etc), the M50s will be just fine. Just don't take them seriously for console/PC gaming.

Fun: 7/10 (Good. Nicely balanced with a good emphasis on bass)

Competitive: 4/10 (Bad. Small soundstage depth and width really hurts positional cues for competitive play).

Comfort: 9/10 (Amazing. After the stretch mod, the M50s are absolutely stellar in comfort, even with it's pleather pads).

Isolation: 8 (Great. One of the better passively isolating headphones I've used.)



Creative Aurvana Live! (aka "CAL")

Sells for $100 (or less).
Review (Click to show)

Ah, the little Fostex driver that could. This is one seriously good headphone that works very well with Dolby Headphone. For a closed headphone, the soundstage is decent. Positioning is good, bass is excellent but not overwhelming, and the treble is relaxed enough to bring out the mids a bit more than the M50s, IMHO. I would directly compare them to the M50s. The M50s are more aggressive, with smaller soundstage, while the CAL is more laidback with a better sense of depth and width. If you're looking for a closed headphone under $100 for gaming, seriously consider the CAL. I had absolutely no problem using them during my more competitive gaming sessions in CoD4 and MW2, though in the end, they are warmer in signature than I prefer.

Comfort-wise, I love them. For a pleather padded headphone, they are AMAZINGLY comfortable. Those pads are very soft and feel wonderful. The discomfort comes from my personal distaste for non-velour pads, which is just personal gripes, due to the heat/stickiness it causes. I'll keep that out of the scores though, as that would bog down all pleather headphone scores. The pads however, aren't that deep and may cause an issue for those who don't like to feel your ears pressing against the driver padding. They may not be big enough for those with large areas, so it may feel like an on ear, instead of an over ear headphone to some.


Fun: 8/10 (Great. Full, warm, and bassy. Just immersive and entertaining)

Competitive: 7/10 (Good. Even for a warm and somewhat reserved sound signature, the soundstage and positional cues are good for competitive play).

Comfort: 7.5 (Pretty Good. Even for a small circumaural, I find them to be very comfortable, with the only negatives being that the pads are shallow and small and may crush other's ears. I didn't have issues with it though.)



HiFiMAN RE0 (IEM)

Sells for $79.
Review (Click to show)

Can an IEM truly be good for gaming with Dolby Headphone? Astrogaming just released the A*Stars to use with the Mixamps, so they believe so. My experiences with the highly regarded HiFIMAN RE0s leads me to believe the same. The sound signature is like a VERY neutral to slightly bright sound, lacking a little in bass, but being incredibly analytical. That to me, sounds like a perfect headphone to test for hardcore gaming. Being an IEM, the RE0 doesn't have any worthy soundstage depth and width to speak of even with Dolby Headphone. Everything sounds pretty much close to you. What they DO however, is accurately pinpoint which direction sounds are coming from, and pick up all the detail you could possibly want for gaming. No one will be sneaking up on you with the RE0s on. Still, you will be missing the soundstage, which helps in immersion. Still, when it comes to IEMs, this is a fantastic one to use.

Comfort-wise, I'm not a huge IEM fan, and these weren't notably superior or inferior to any other IEM in comfort. The stock tips weren't great, and they would constantly fall out of my ears. I much prefer the JVC Marshmallow's tips for comfort, but not sure what they'd do to the sound, as I didn't own them at the same time.


Fun: 5/10 (Mediocre. The RE0 is pretty analytical/sterile and not exactly engaging.)

Competitive: 7/10 (Good. Despite it being an IEM with very small soundstage, the clarity is absolutely top notch, making details pop out very easily. Positional cues don't have a lot of depth to do their work as well as they should, but they are easy to pinpoint which direction they originated from).

Comfort: 6/10 (Decent)



Sennheiser HD280 Pro

Sells for around $100.
Review (Click to show)

Needed to mention this one. Like the M50... these are NO GOOD for Dolby Headphone gaming. The soundstage is so miniscule, everything sounds pretty much like it's right next to you. No sense of depth or width. My RE0s were better at least.

Comfort-wise.... uhh, no. Just...no. Sennheiser loves it's clamp, and the HD280 Pro is a TORTURE device. It's a vice grip on your head, and the really 'perfect' seal adds heat and sweat on top of that painful clamp. Probably the worst I've used in terms of comfort.


Fun: 5/10 (Mediocre)

Competitive: 3/10 (Very Bad)

Comfort: 1/10 (Horrible. The clamp is unbearable after a few minutes. The airplane cabin pressure is also incredibly uncomfortable.)



Skullcandy Slyr (*headset*)
http://www.skullcandy.com/shop/slyr-black-yellow

Sells for $79.95
Review (Click to show)

Before I get started, I really want to thank Skullcandy for getting in contact with me and giving me the chance to review the SLYR, as well as the A40+Mixamp 2013 Edition, and A50s on their Astrogaming side.... They have been very communicative, and understanding. Can't thank them enough.

I'm sure that pretty much anyone interested in headphones know the Skullcandy brand. Their name is instantly recognizable, and their headphones can be found in many stores, ranging from their very entry level headphones, to their higher end Aviator and Mix Master headphones. They do not have a shortage of headphones, and as such, have been the target of a lot of criticism for not catering to audiophiles but to the domestic market. Personally, I can easily say that I do not have a lot of experience with Skullcandy products. My first pair of Skullcandy headphones were a pair of Ink'd IEMs that I bought ages ago loved. I didn't know a thing about headphones back then, but I do remember liking their sound signature, and their cheap price. The next product I had some time with was the Lowriders...a PINK pair, I had bought for my then girlfriend, hahaha. I have never been a fan of on ear headphones, and the Lowriders couldn't stay on my head. I honestly couldn't tell you if they were halfway decent or not. I have a slippery dome it seems, lol. I wasn't exactly pleased with them, and their build quality was quite lacking from what I'm used to today, but they were very inexpensive, and my girlfriend liked them well enough.

Anyways, my point is, I don't have a bias for OR against Skullcandy. What I DO know is that they have made great strides in improving their line and becoming more serious about the quality of their products. I can surely appreciate any company doing that. With the arrival of the SLYR, PLYR, and PLYR2 (with help from Astrogaming, which is well known in the gaming community, and which they now own), it's hard to not be curious about what Skullcandy has up their sleeves for us gamers.

So I'm approaching these headphones with a completely open mind. Okay, maybe not completely open. I do have ONE bias: I don't expect much from headsets. With as many headphones as I have owned and tested, gaming headsets have been, for the most part, disappointing. Save for the Sennheiser PC360 (which remains the best headset I have used, and still among the best competitively even among the amazing headphones I have owned), the next best headset for me was the Tritton AX720 which was decent, but not 'good' overall. They are excused as they come with a Dolby Headphone decoder box which more than makes up for their lack of pure sound quality. Everything else was borderline forgivable to 'blegh'. So, with that bad taste in headsets overall, the SLYR had an uphill battle, and that's before I even opened the package. Still, I was excited.

Hmm, the Skullcandy SLYR (pronounced Slayer). Upon opening the package and taking them out, I was still neutral. They were unassuming, and relatively stealthy in a dominantly matte black finish with sort of yellow/green 'windows' on the cups. From what I have seen of earlier Skullcandy designs, they tend to be fashion statements, with lots of urban/street flavors, etc. The SLYR is humble looking in comparison. I actually like this. I tend to prefer a more classy approach to my headphones, rather than ones that scream at you. The SLYR still has an edgy design to them with sharp angles, but it's not 'loud'. It's hip for the younger crowd, but still reserved enough for adults.

So that was my first impression on looks. Looks are not my top priority in a headphone. Comfort and sound first. How did they fare? Well, as soon as I put them on, I immediately thought: "Crap, these are on ear." I'm not a fan of on ears. Still, the pads were very soft, and they weren't pleather. Things I DEMAND in a headphone nowadays. I absolutely avoid pleather/leather like a plague. Then I realized, with a little bit of adjusting, the SLYR is actually circumaural/over ear! YES! Very happy about that. Certainly not the biggest cups, but they did fit my ears well enough (bigger openings than the Creative Aurvana Live, and much deeper pads). The SLYR is off too a good start, and I haven't even heard them yet.

As with every headphone I buy, my first listening test is ALWAYS music. Gaming comes later. I fired up some songs, let my ears adjust to their sound signature and soon after, I knew; Skullcandy meant business. These don't just sound like a good headset. They sound like a good headphone. PERIOD. I absolutely did not expect this sound coming from an $80 headset. The first thing that I immediately noticed was the balance between the bass, mids, and treble. I am not exaggerating in saying that headphones costing 3x the price of the SLYR can't manage to find such a great balance between fun and balance the way the SLYR does. I mean it. With the Sennheiser PC360, you get a really good and overall neutral-ish tonal balance, with not much sticking out of place, but not being exciting tonally. The SLYR on the other hand manages to sound balanced, with the right amount of bass emphasis and energy to make them exciting. They are forward sounding headphones, with not a hint of boredom in it anywhere. The Creative Aurvana Live sounds considerably more reserved in direct comparison, darker, and warmer. (which I had on hand at the time of review). While the CAL was still more refined overall, I have to say, I preferred the sonic signature of the SLYR. It was immediately more engaging and exciting. The SLYR isn't the fullest sounding headphone I've heard, nor the most refined, but they definitely got the balance right for my ears.

Bass: To be honest, I expected to have more bass than they did. I expected bloated bass. Bass that gets in the way of detail. This is NOT what I got. Instead, I got punchy, impactful, energetic bass that is quite present, but never overwhelming. It also has good speed and decay. Quite impressed with the SLYR's bass. A very good start. If I had to give the bass a quantity, I'd give them an 8. Plenty of bass for me. Not perfectly in line with mids and treble, but it's a GOOD emphasis.

Mids: I'm used to v-shaped curves, with bass and treble emphasis, and recessed mids. Yet, the SLYR has some pretty up front mids next to the typical v shaped can. Can't pinpoint if it's the smaller soundstage, or just the mids in general, but they certainly weren't what I consider really recessed. Maybe just slightly so next to the bass, but I'd say they're pretty in line with the treble. They are pretty forward in the sense that vocals are near you basically at all times unless a song purposely mixes them further back.

Treble: You either expect dull, veiled treble, or treble that is too sharp, too spiky, too peaky. Again, the SLYR surprises in it's sonic characteristics. The treble is energetic, but it's not harsh. It's very close in balance to the mids for me. It is RARE for treble to be in the safe zone between too soft, and too harsh. The SLYR is DEFINITELY in that safe zone. I honestly wish the DT990's treble had a similar line. That's right.

Amping: As to be expected, the SLYR is a very efficient headphone, and I didn't feel they needed any extra amping.

Soundstage: This is definitely the only aspect of their sound that I was personally not entirely happy with. Part of it is because I'm grown so accustomed to open headphones, with an airy, wide/deep soundstage, and going back to a closed headphone's soundstage and typical closed headphone signature is a bit jarring. After getting used to the closed headphone sound, I'd still say the SLYR's weakest aspect is the soundstage. It's relatively small even comparing other closed headphones. I have VERY little experience with closed headphones, and I feel that out of the few I have on this guide, the SLYR is near the bottom in terms of soundstage. Thankfully, everything else is so good, so this drawback doesn't hurt as much. Still, it is small, and everything sounds pretty packed together next to other headphones in direct comparison like the CAL and A40s (the two main headphones I had on hand).

Positioning: Now that we're getting into the gaming side of this review, the first thing to discuss is positioning. Since I feel that positioning is very dependent on soundstage, I feel they did suffer just slightly compared to my faves. That is the nature of closed headphones (with the exception of the D7000, and DT770s which have some truly large soundstages for closed headphones), and the Pro 900 which, with the aid of S-Logic helps give a sense of depth not typically found on closed headphones, though not by much. The SLYR does place positional cues properly around you, though with the lack of soundstage, there isn't much space between you and the virtual space to make pinpointing easy. Still, it does a good job. Not great. I was able to dominate pretty easily in Call of Duty 4, and didn't feel lie I was at all hampered by the SLYR's positional cues. I didn't feel like they gave me a huge advantage compared to some of my fave headphones, but they did their job well. Again, good. Bear in mind, the SLYR was definitely marketed as a stereo headset with a mixer that plugs into RCA cables. I'm fairly certain that those who play in stereo will have VERY little to complain about.

Clarity: The SLYR is a warm headphone, but with enough crispness to say that they are plenty detailed for gaming. The closed design hurts clarity again only compared to open headphones like the PC360 and K701. As a closed headphone, I found them to have a nice balance between fun and detail-whoring, so I'd say that if I had to rate clarity separately, they'd get a 7 (good). I doubt there will be any complaints about clarity, especially at their price range.

Comfort: Pads? Soft, deep, comfy velour. They could definitely be bigger as larger ears MIGHT make these on ear ear headphones. Clamp? Not too loose, not too firm. I find them just right. Weight? Very light. Check. They stay relatively in place at all times, with not a lot of readjusting needed. A huge win here.

Microphone: The microphone is permanently affixed to the SLYR, but like the PC360, you swing it upwards. Unlike the PC360, the mic on the SLYR tucks away nicely into the cup, and is relatively well hidden when not in use. it's also small, but sensitive enough to pick up my voice quite easily. My voice came through clearly on my PS3 device settings, so I have very little to say about it, other than it does it's job well. It may be just a little too sensitive for my setup, as I have a large, noisy fan near me, and the mic picks it up unless I sit further back than what I'm used to. Still, that shouldn't be an issue for most people.

Build Quality: The SLYR is made out of all plastic. The plastic feels sturdy enough for my taste, somewhat reminiscent of the PC360 plastic. I have more faith in tossing these around than I would the Creative Aurvana Live. Assuming you're not abusing the hell out of the SLYR, I don't see these breaking with normal use.

Accessories: The SLYR comes with a stereo mixer. Think of it as a stereo alternative to the Mixamp, with the ability to mix voice/game audio at your desired levels, with three different EQ presets. One bass heavy, one flat, and the other treble heavy. I personally don't have much use for the Mixer since I own the Mixamp and prefer gaming in Dolby Headphone surround, but I did test the mixer and found the presets to work relatively well, and the mixer to also work pretty well in mixing game and voice without a lot of distortion. If anything, the closest alternative to this Mixer is the Steelseries Spectrum Audio Mixer, which retails for $40 and is for the 360. The SLYR's mixer works for both the 360 and PS3 (as well as PC). I didn't find a need for the EQ presets as the SLYR already has such an agreeable sound signature.

The Mixer has a very lengthy cable terminated in RCA jacks with piggyback female inputs. The Mixer is powered by a standard USB plug, and comes with a 3.5mm input for ANY headphone, as well as the 2.5mm input for the 360's controller for chat audio. The SLYR comes with a detachable 3.5mm male/male cable (a bit on the short side, IMHO) that carries chat audio. You can indeed use your own 3.5mm male/male standard audio cables, though the entry on the headset side may not accommodate thicker plugs. I found that the CAL's extension cable fit, but the first gen Astro 3.5mm cables didn't. I used the CAL's extension on the headset side, and my own 3.5mm male/male cables on the female end of the CAL's extension cable when using the SLYR for music on my main headphone setup (non-gaming). Basically, you will want cables with thin 3.5mm plugs if you want a lengthy cable for the SLYR. I don't know where to get lengthy ones that also carry voice audio, unfortunately.

Value: $80 gets you a damn good headphone that just so happens to actually be a headset. Convenience, comfort, and a relatively forward, engaging, and still balanced tone makes the SLYR the very first headset in the sub-$100 bracket that I recommend to anyone who absolutely needs a headset.

Final Impressions: While the SLYR isn't perfect, and aren't as refined as to what I'm personally used to (hello "Head-fi standards"), I must say that even with my higher end tastes, I really, REALLY like the SLYR from the sound, all the way to the comfort. These are great for music, pretty good for fun gaming, and good enough for competitive use. Skullcandy's first serious gaming headset gets a solid B from me, and have made me a true believer. I can't wait to see what else Skullcandy has up their sleeve. If their $80 headset is this good, I have high hopes for their higher end models. One last thing that you will want to know: I prefer the SLYR over the A50s.

Final Scores...


Fun: 7.5 (Pretty good. They really did a great job in finding a great balance between fun and balance. Very impressive for this price.)

Competitive: 7 (Good. They absolutely do their job. I'd say stereo gamers will particularly love them, kind of like how I personally see the M50s if a little better in terms of positional cues. For us virtual surround gamers, I'd still say they are worth looking into if you absolutely need a headset.)

Comfort: 7.5 (Very good. Those with larger ears may have to use them as on ear as mentioned before, though they are still comfy in that way.)



Sony XB700

Sells for just over $80.
Review (Click to show)

A real guilty pleasure. I knew what I was getting into, and I LOVED it... for music that is. For gaming...well, let me give you an example. In Mass Effect 2, when you're on your ship, you CAN'T hear the dialogue, because the humming sounds the ship makes is SO pronounced, voices are pretty much completely drowned out. Needless to say, these are NOT ideal for picking up finer details. Pass for gaming. The 770 Pros do a better job at keeping mids intact, and that isn't exactly a strength for the DT770 Pro 80s.

Comfort-wise, the XB700 is a hit and a miss. The headphone is luxuriously comfortable...until all that padding makes the surface area it made contact with, incredibly hot and sticky. Then that comfort takes a large step in the wrong direction. Seriously, they get hot and sticky in a hurry. Considering how much surface area the pads take up... it's not a pleasant feeling at all. They'd be perfect for near freezing temperatures though.


Fun: 6/10 (Decent. The bass is something to hear once in a lifetime, though it is quite omnipotent and distracting.)

Competitive: 3/10 (Very Bad. While the XB700 isn't one of the most undetailed headphones I have heard, the bass is still way too strong making details hard to hear.)

Comfort: 5/10 (Mediocre. The comfort starts off amazing, but the large amount of pleather to skin contact is a bit too much. Causes sweating, skin reddening quite quickly.)

edit: XB500 info. The XB500 is even muddier and bloated in bass than the XB700. I'd give them similar scores, except the fun score gets a solid 3/10...



Tritton AX720 (*headset*)

Sells for $129 (Best Buy).
Review (Click to show)

My ex-roommate purchased the AX720, and I'm happy to say that it's a pretty decent headset. I find it better than what I remember the A40s to be, but the general consensus is that the A40s are slightly better than the AX720, which is why I can't really judge the A40s. The AX720's mic works fine, the amp is comparable to the Mixamp if slightly MORE powerful and sleeker and more practical (it's a set top box, which you don't need next to you unlike the Mixamp). The headset itself is closed and comfortable, with good positional accuracy, with a small but still decently spaced out soundstage. It doesn't come close to the headphones I have mentioned, but it's a great starting headset which you can consider FREE, as what you really want is the AX720 virtual surround amp. Many people wouldn't have an issue with the AX720 headset. It doesn't do anything horribly wrong, but doesn't do anything particularly particularly well either. It's just good enough to get you going.

Comfort-wise, I didn't find them bad or great. They do their job, though for a sealed headphone, they are comfortable.


Fun: 6/10 (Decent)

Competitive: 7/10 (Good)

Comfort: 7/10 (Good)



Turtle Beach PX21 (*headset*)

Sells for $80 (or less).
Review (Click to show)

Hey, do you like hiss with your sound? Yeah? Then the PX21 is PERFECT for you. There is an audible hiss blanketed over the sound due to it's proprietary inline amp. Yeah, if you hook this up to the Mixamp, you're getting a hissy, double amped (in a bad way) mess. If you can get over the hiss, the sound is actually pretty crisp and detailed. I actually LIKE the sound it has, hiss aside. However, due to the hiss, I won't go any further into trying to remotely going into the specifics. And yes, this is an innate issue with all PX21s. The inline amp is the problem.

All this tells me is that you should not use headphones that have in line amps, especially with another amp like the Mixamp.

Comfort-wise, don't remember much, but the neoprene pads weren't amazing.


Fun: 5/10 (Mediocre)

Competitive: 5/10 (Mediocre)

Comfort: N/A



Tier B: $150-300



AKG K701 (K702)

update: my impressions are for an older K701 (7 bump version). New K701s (8 bumps on headband) MIGHT sound close, or the same as the Q701. Too many conflicting reports to say who is right, and who is wrong. All I know is that my old K701 sounded different enough from the newer Q701s.

Sells for around $250-300.
Review (Click to show)

Remember how I felt the AD700 did something to me? How it completely change my view on headphones and Dolby Headphone? Well, I got that same feeling again with the K701. In fact, I felt like god had given me the secret to just out right smite my enemies with the hammer of justice. The K701 to me, is pure, unadulterated, SMACKDOWN inducing OWNAGE. The very first time I used them (Modern Warfare 2), I went 2 straight 25-0 games in Free For All. I mean, holy smokes. The K701 was like wearing x-ray vision goggles for my ears. Depth, width, imaging, complete detail retrieval... it had it all. These to me, are the very vision of the perfect gaming headphone (with Dolby Headphone). I'd still place the overall positioning behind the DT770 Pro 80, and AD700, but it's on par with the HD598. We're talking about them being maybe a 9.9 instead of a 10 (which is what the 770s and AD700s are to me). Those two have NOTHING on the clarity and detail-whoring the K701 has. The bass is light, but present enough for it not to be anywhere near a complaint for me. It just works. You want my top pick for a purely godlike hardcore gaming headphone? The K70x is it. Now if only they were easy to drive. Believe it or not, the Mixamp does a good job driving the K70x, as long as you don't mix in voice chat whatsoever. Talking about leaving the game/voice balance completely on the game side. Once you nudge the balance away from game, the volume takes a steep dive, and you will note how badly the things need an amp.

Now I already know how volume =/= driving force, but for gaming with dolby headphone, you WON'T think about that or notice. Trust me, the Mixamp is enough for the K701 if again, you don't add voice chat. If you do, you WILL need to attach an amp to the Mixamp's headphone out, just to juice the K70x and voice chat audio. Yes, they do scale with good amping, but for the purpose of gaming, I don't deem it necessary, asides from when you're in need of voice chat.

Comfort-wise, quite polarizing. A lot of people have issue with the headband's bumps. I won't lie, they take getting used to. However, once you've beared with it enough, your head will get desensitized by that particular sensation. The bumps no longer affect me in the least. I find them extremely comfortable. My only complaint now is that I wish the headband extended just a little more. I have to fully extend them to fit me properly, and it's quite noticeably felt, though it's not a real discomfort.


Fun: 6/10 (Decent. There is SOME fullness to the old K701, though it is ultimately a sterile, and highly analytical headphone unless paired up with a very warm amp.)

Competitve: 10/10 (Basically Perfection. The meaning of God-mode is strong with this one. If you want a headphone to pick apart details from everything arround you, this one is pretty hard to pass up.)

Comfort: 7.5/10 (Pretty Good. The bumps may be a factor for a lot of people.)



AKG Q701

Sells for around $250 (more or less).
Review (Click to show)

Fun: I want to give them an 8 for fun, and they do deserve that most of the time, but there are times when you can tell that sub bass is lacking. Don't get me wrong, they can be quite bassy, but its leaning more towards mid bass (the quick hits), than the ambient/mood setting bass that I prefer. Still, they can get very fun at times, and anyone looking for a well balanced can that can perform great overall, these are better than the PC360 and DT880 overall.

Competitive: I can't directly compare the two for competitive use, but no one should pass these up for the slight decrease in score. They are essentially just as good, but the K701 lacks a warmth I deem necessary for overall use, so you end up really focusing on details, which is the main strength in the K701. The emphasis on detail retrieval is what makes the K701 just beastly. The Q701 is tuned for more enjoyment FWIH, though they are still detail monsters, just not as glaringly obvious. As far as positional cues and accuracy, they are every bit as good as the K701. Soundstage may be just a smidge smaller, but I attribute that to the fuller sound. Soundstage to me is bigger on headphones that lack a lower end, letting the space breathe more, if that makes sense.

Seriously, get the Q701 over the K701. Its just an overall better can. If you seriously just want detail whoring for gaming, the money is better spent/saved on some AD700s. The K701 is overkill for that specific need, as the Q701 can be just as good, and be enjoyable outside of gaming. I didn't like the K701 for anything other than competitive gaming. I like the Q701 for most purposes. I tend to use them over the D7000 when watching my favorite shows, due to comfort (love me open+velour pads), and voices are clearer, or playing games that aren't reliant on bass. My D7000 is mostly for music, action movies, and intense games.

As far as my second fave balanced can (DT880) compared the Q701, the DT880 slightly edges out the Qs in fun due to having a more appreciable amount of low end which makes them better to me for music and fun gaming, but falls short on competitive for the lack of positional accuracy. Still, for the uses that I need my balanced can for, the Q701 is still a better fit due to richer mids, better comfort (one of the few who doesn't take Beyers well comfort-wise), and just great all-purpose gaming cans.

Comfort-wise, quite polarizing. A lot of people have issue with the headband's bumps. I won't lie, they take getting used to. However, once you've beared with it enough, your head will get desensitized by that particular sensation. The bumps no longer affect me in the least. I find them extremely comfortable. My only complaint now is that I wish the headband extended just a little more. I have to fully extend them to fit me properly, and it's quite noticeably felt, though it's not a real discomfort.

I need to mention that while the Q701 is a better overall can than the K701 to me, the difference is not night and day. They essentially sound VERY similar, with a slight tonal difference. The difference was definitely enough for me to say it's worth choosing the Q701. Need to clear that up, in case people are expecting a big difference. Think of the Q701 as a very slightly EQ-ed K701, with added warmth and very slightly more bass. If anyone has ever used the Fiio E7, you can say the Q701 is somewhat like using the K701 with EQ-1. EQ-1 on the Fiio E7 is really just a slight nudge upwards for bass (slight), and a warmer/fuller sound.

Like the K701, they desire amping when using voice chat. The sound also scales with amping, but isn't really necessary.

Fun: 7.5/10 (Pretty Good. More warmth, fullness, and bass than the OLD K701. Still slightly lacking a little in bass most of the time, but engaging in other areas.)

Competitive: 9.5/10 (Amazing. The Q701 is basically about 98% as good as the K701 for competitive use. The reason it gets a lower score is because it's not as competitive oriented as the K701, though ultimately, I would suggest the Q701 anyways, as it's more enjoyable all around and still god-mode inducing.)

Comfort: 7.5/10 (Pretty Good, The bumps may be an issue for some people, though I say they have to let their heads adjust to the feeling.)



Astro A50 (*wireless headset*)
http://www.astrogaming.com/a50-wireless-system

Sells for $300

THIS REVIEW IS 99% COMPLETE, AND IS STILL SUBJECT TO MINOR CHANGES/ADDITIONS!
Review (Click to show)

Before I get started, I really want to thank Skullcandy for getting in contact with me and giving me the chance to review the SLYR, as well as the A40+Mixamp 2013 Edition, and A50s on their Astrogaming side.... They have been very communicative, and understanding. Can't thank them enough.

The Astro A50s. The first venture into fully wireless headsets for Astrogaming. Prior to the A50's inception, Astro released the discontinued, rare, and very sought out Mixamp 5.8. The Mixamp 5.8's main selling point was that any standard headphone or headset terminated with a 3.5mm plug could be attached to the Rx unit (receiver), essentially making them wireless. As you guys may know, I'm a humongous fan of the Mixamp 5.8, and it remains as my main gaming device when using my audiophile headphones. While it wasn't truly wireless (you still have your own headphone's wires to deal with), it did remove the tether always necessary between the console and yourself in wired setups, making it a more elegant, and cleaner solution than anything else before.

Unfortunately, Astro didn't find the Mixamp 5.8 to be a big seller, and sought out other solutions. This is rather unfortunate, as with more improvement and functionality, future iterations of the Mixamp 5.8 could have been a huge success in my eyes. Ah well, them's the breaks. So now Astro steered their focus away from the 5.8 and towards fully wireless headsets, the first being the Astro A50s.

Upon opening the freshly designed package, you are greeted with the A50, the transmitter (that shares the same body as the Mixamp 5.8's Tx unit, though different inputs/functionality), parts of a headphone stand (which is VERY nice of Astro to supply), and the necessary cables (which I will edit into this review later, as I have a mess of cables from 3 products at the moment).

Now onto the headset itself. Upon first listen, I was immediately attacked by a relentless assault of bass. Seriously, it absolutely surprised the hell out of me. My prior experience with an Astro headset was the first gen A40s, which was anything but bassy. For a $300 headset, I EXPECTED a well balanced, competitive oriented headset with nowhere near as much bass as the A50s have. In truth, I was quite put off b

Source: http://www.head-fi.org/t/534479/mad-lust-envys-headphone-gaming-guide-updated-12-30-12-astro-a50-added-scores-revised

petrino clayton kershaw tyler perry face transplant maundy thursday fab melo google glasses

Google, Yahoo reveal top web searches of 2012

NEW YORK (AP) - The world's attention wavered between the tragic and the silly in 2012, and along the way, Web surfers searched in huge numbers to find out about a royal princess, the latest iPad, and a reality TV star.

Whitney Houston was the "top trending" search of the year, according to Google Inc.'s year-end "zeitgeist" report.

Daniel Sieberg follows trends at Google and says its 12th annual roundup looks at hot topics as seen through the billions of searches on Google over the past year.

"When we talk about zeitgeist it translates into spirit of the times so for us we want to see those unique moments that pop out or those trending moments so what we look at is when those search spikes around a person or an event and it's sustained over a period of time and for us that translates into a trend that's happening as compared to most searched about something which is the sheer volume of searches. That happens with a lot of people or events that don't necessarily show up on our lists because consistently compared to last year they've always got that search volume. There wasn't a moment in time where people really turned to search to find what they wanted," says Sieberg.
People around the globe searched en masse for news about Houston's accidental drowning in a bathtub just before she was to perform at a pre-Grammy Awards party in February.

Google defines topics as "trending" when they garner a high amount of traffic over a sustained period of time.

Korean rapper PSY's "Gangnam Style" music video trotted into the second spot, a testament to his self-deprecating giddy-up dance move. The video was streamed more than a billion times on YouTube.

Superstorm Sandy, the damaging storm that knocked out power and flooded parts of the East Coast in the midst of a U.S. presidential campaign, was third.

The next biggest trending searches globally were a pair of threes: the iPad 3 tablet from Apple Inc. and Diablo 3, a popular video game.

Rounding out the top 10 were Kate Middleton, who made news with scandalous photos and a royal pregnancy; the 2012 Olympics in London; Amanda Todd, a Canadian teen who was found dead of an apparent suicide in October after being bullied online; Michael Clarke Duncan, the "Green Mile" actor who died of a heart attack in September at age 54; and "BBB12," the 12th edition of "Big Brother Brazil," a reality show featuring scantily clad men and women living together.

Yahoo! says the word "election" was the most-searched item of 2012.

"It's only the third time in 12 years that a news story has taken the top spot and that was the election. One of the things that we saw related to the election this year is that people were truly following it in real time and fact-checking on the fly," says Heather Cabot, Yahoo! Life Editor. "In the debates for example we saw people searching while the debates were going on looking up specific search terms related to what the candidates were saying and the other thing that's really interesting is something that also made the top 10 is political polls. The actual search term political polls. And again this search reflects the daily search habits of Yahoo! Users and so for political polls to make it into the top 10 it really shows you that people were tracking the polls, tracking the numbers daily and that is what we saw throughout the election particularly at the end when it really became such a horse race. People were checking in day-to-day looking to see if their candidate was up or down."
Cabot says the U.S. presidential election was an example of how many people are now using social media and the internet while they watch television.

"You know when you go to a movie theater and you hear the crowd around you laughing and reacting to the film that you're watching you can actually have that same experience when you're watching something like the debate because maybe you're on twitter, maybe you're on Facebook and so maybe you're having that same reaction with people that you know or maybe people that you don't know as you're all watching that same event unfold and I think that's really unique to where we are in history today. There's no other time that I can think of where we've had that kind of experience and it really is thanks to technology and the internet and the way the internet has really become so integrated into our lives. That social experience really heightens and enriches those opportunities when we're all watching something together."
Kim Kardashian ranked as the most-searched person on Yahoo! while Sports Illustrated swimsuit cover model Kate Upton debuted in the top 10 at No. 4.

"One of the biggest surprises in terms of what made the overall list for the year is Kate Upton. She's never made the top 10 before in the past and she really just burst onto the scene this year as the cover model of the Sports Illustrated Swimsuit Issue and to come in at number 4 in the top 10 means that she has a huge and I mean huge following. This is out of billions and billions of searches that she comes in as the fourth most searched term on Yahoo for 2012."

Source: http://www.wkyt.com/home/headlines/Google-Yahoo-reveal-top-web-searches-of-2012-185217082.html

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Where do you buy organic coconut oil?

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Source: http://community.babycenter.com/post/a38825851/where_do_you_buy_organic_coconut_oil

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Redskins.Com: Redskins Rewrite Team, NFL History


Since the start of the 2012 season, the Redskins have set dozens of franchise and NFL marks on their way to first place in the NFC East.

Whether in victory or defeat, the Redskins have set new records in 14-of-15 contests, an impressive feat for any club, and a major reason why the Redskins find themselves in first place in the NFC East.

Regardless of the outcome of Sunday night's game, the Redskins have found a strong roster foundation and have set a new precedence for rookie excellence in Washington and around the league.

Here is a comprehensive, week-by-week recap heading into the Week 17 matchup with the Dallas Cowboys:

Click link for rest http://www.redskins.com/news-and-eve...b-8f117c02579e

The Redskins are undefeated against the Cowboys at home when fighting for Division Titles and Championships.

Source: http://www.extremeskins.com/showthread.php?377499-Redskins.Com-Redskins-Rewrite-Team-NFL-History&goto=newpost

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Gun-liability insurance ? The Reality-Based Community

December 28th, 2012

I?m not a fan of mandatory liability insurance for gun owners; Megan McArdle picks some good holes in the proposal, without even mentioning the big problem about how to attribute liability when the firearm used in an assault or homicide is never recovered by law enforcement. But even a flawed concept ought to be considered in its most nearly plausible form.

For gun-liability insurance, it seems to me the most plausible form would be strict liability on the manufacturer (or importer) for any damage to third parties done with the gun, and a requirement that the liable party either carry insurance or post a bond (to avoid the ?judgement-proofness? problem.) Damage from unrecovered weapons could be allocated on the market-share principle.

That system would give the gun industry a strong incentive to be careful about not selling to people who might misuse the weapon or re-transfer it to someone who would. In effect, such a law would force the gun industry to act as a regulatory authority.

Now go back to Megan?s piece to read about all the issues that would raise. And then think about how hard it would be for anyone living in a poor African-American neighborhood to buy a gun.

Source: http://www.samefacts.com/2012/12/crime-control/firearms/gun-liability-insurance/

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[Q] Google maps battery drain


Senior Member

Posts: 327

Join Date: Feb 2011

Location: San Francisco, CA

Flag

Carrier

What worked for me is just turning off Google Now. Yeah you lose some functionality, but it doubles your battery life. Google really screwed up with this one. I really don't know who to blame, Google, Samsung, or Verizon. I dont get these wakelocks on my Nexus with the same app, so it might be something to do with what Samsung did with TW. No wakelocks on 4.2 either.

Make sure to hit the button if I helped you out!

Devices:

Microsoft Surface
Galaxy Nexus
Galaxy S III (Verizon)
HTC One X

Source: http://forum.xda-developers.com/showthread.php?t=2072371&goto=newpost

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Syrian airline cancels flight to Aleppo

BEIRUT (AP) ? Egyptian airport officials say Syria's national airline has cancelled a flight to Aleppo because of fighting near the city's airport.

The officials said the Saturday flight was supposed to stop in Aleppo before continuing to Damascus but flew straight to Damascus "because of the deteriorated security situation" near the Aleppo airport.

It was the first time a flight to Aleppo had been canceled, they said.

The Syrian government and its airline did not comment.

Rebels seeking to topple President Bashar Assad have launched a campaign to seize government airports as a way to cut the regime's supply lines and strike a blow against its airpower, the biggest threat faced by rebel forces.

While the rebels have yet to seize a major airport, they have disrupted traffic at some with heavy machine-gun fire, and flights to Damascus have been canceled due to fighting near its airport.

Syrian airlines is the only carrier still flying to Damascus, running one flight per day, though some officials still consider the trip too risky.

Last week, Lakhdar Brahimi, the U.N. envoy to Syria, flew into Beirut and drove to Damascus overland to avoid the airport.

On Saturday, Lebanese security officials said Syrian Deputy Foreign Minister Faisal Mekdad did the same while returning from Moscow.

The officials spoke on condition of anonymity because they were not authorized to brief the media.

Saturday's was the first reported cancellation of a flight to the Aleppo airport, reflecting the spreading violence in Syria's largest city.

Aleppo's international airport is just southeast of the city and still controlled by the government. It sits next to the Nerab military airport. The base of the army's 80th Brigade is nearby.

Rebels have been clashing with government troops near the airport for days, and videos posted online show them firing homemade rockets and shooting at targets inside through holes punched in the airport's walls.

The videos appeared genuine and corresponded to other reporting by The Associated Press.

An Aleppo activist said the area's rebels see the airport's capture as a clear way to weaken regime forces fighting in the city since it is used to bring in supplies.

"Since the rebels have targeted all the supply roads, the airport is the main way for forces in the city to get supplies, so if they can take it over it will be a big blow to the regime," the activist said via Skype, speaking on condition of anonymity out of security concerns.

He and other activists reported a large explosion inside the airport on Friday, though it was unclear what caused it.

Rebels also clashed Friday with soldiers inside the Mannagh helicopter base near the Turkish border.

Anti-regime activists say more than 40,000 people have been killed since the start of Syria's crisis in March 2011.

___

Associated Press writer Maamoun Youssef contributed reporting from Cairo.

Source: http://news.yahoo.com/syrian-airline-cancels-flight-aleppo-130153230.html

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Kindness brain cells found in monkeys

Brain cells that fire only when monkeys act unselfishly may provide clues to the neural basis of altruism, according to a new study.

In the study, the cells fire in rhesus monkeys when they gave juice away, but not when they received it. The findings, published Dec. 23 in the journal Nature Neuroscience, may shed light on why many animals (including humans) exhibit kind, unselfish behavior that doesn't directly benefit them.

The new findings provide a "complete picture of the neuronal activity underlying a key aspect of social cognition," Matthew Rushworth, a neuroscientist at Oxford who was not involved in the study, wrote in an email. "It is definitely a major achievement."

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Do-gooder impulse
Why animals act unselfishly has been a longstanding mystery. Yet they routinely do: Monkeys will go without food rather than shock compatriots, and mice will also starve rather than hurt friends.

This primitive do-gooder impulse in animals may have evolved into the altruism we see in humans today, said study co-author Michael Platt, a neuroscientist at Duke University.

But understanding how altruism works in the brain has been trickier. When people do something unselfish such as give to charity, reward circuits that usually fire when eating chocolate or doing something pleasurable are activated, Platt told LiveScience.

Clearly, though, people feel a difference between doing good for themselves and being kind to others. That raised the question of how the brain encodes unselfish, other-oriented acts separate from personal gain.

Playing for juice
To find out, Platt and his colleagues taught rhesus monkeys to play a simple computer game where they looked at different shapes to either give themselves, a nearby neighbor monkey, or nobody a squirt of juice.

Unsurprisingly, monkeys almost always give themselves juice when they have the option.

After teaching the monkeys the rules of the game, the researchers set up another trial where they could either give the other monkey juice or give it nothing. None of the choices led to a tasty juice squirt for the actor monkey. [ Image Gallery: Cute Gelada Monkeys ]

During the trials, electrodes in the monkey's brain recorded the electrical firing from neurons in brain regions suspected of playing a role in altruism.

Helper monkeys
The monkeys consistently preferred doling out juice to other monkeys over giving nothing. When the researchers replaced the second monkey with another bottle of juice, the monkeys showed no preference for dispensing juice, showing that they were motivated by the reward to the other monkey.

A brain region called the orbitofrontal cortex, which is known to play a role in reward processing, fired when monkeys got juice squirts for themselves.

"The orbitofrontal cortex seems to be all about your personal reward. It's egocentric," Platt said.

Intriguingly, however, some neurons in a region called the anterior cingulate gyrus fired when the monkey got its own juice, while others fired when monkeys gave their neighbors juice.

That same brain region has been implicated in other social processes. For instance, a person's anterior cingulate gyrus fires when he watches his romantic partner get pinched, for instance, Platt said.

While it's not clear exactly what's going on in the monkeys' brains, the results suggest that this brain region may be partly responsible for creating primitive forms of empathy.

Platt speculates that this region may operate similarly in humans and may encode vicarious experiences when others are happy or sad.

"That vicarious experience and reward is perhaps what actually drives giving behavior and perhaps drives charity in people," he said.

Follow LiveScience on Twitter@livescience. We're also on Facebook &Google+.

? 2012 LiveScience.com. All rights reserved.

Source: http://www.msnbc.msn.com/id/50314249/ns/technology_and_science-science/

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